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| [Jul 05, 2010, 1:37 pm ET] - Share - Viewing Comments |
PC Games Hardware discusses experimental DirectX 11 support for World of Warcraft that's included in WoW: Cataclysm, the upcoming expansion for Blizzard's MMORPG. They explain how to get DirectX 11 support working in the Cataclysm, beta, and offer screenshots comparing the game's DirectX 9 visuals with their DirectX 11 counterparts.
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| 74. |
Re: DirectX 11 WoW |
Jul 7, 2010, 12:58 |
Krovven |
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TF2 has a much higher poly count, much higher texture resolution, much higher particle cap, etc. About the only thing you got right there is the texture resolution.
Team Fortress 2 only has to display small areas, and most maps actually have a very small poly count (by comparison to say L4D) to match the art direction. WoW easily displays far more polys on-screen, especially when viewing a large vista (ie: Icecrown). Character models do have a larger poly count on a 1 to 1 basis, but WoW needs to be able to display hundreds of character/armor/weapon models on screen at a time, TF2 does not.
Particles...you clearly haven't seen WoW lately or seen it run with particles maxed out. Particle quality and density in WoW rivals new games, and does so with dozens of characters all creating particles with each ability used, on armor, weapons, etc...and of course all the particles used in the environments.
Some people clearly don't have a clue what WoW actually looks like these days, aside from seeing the occasional screenshot of a small area with little detail. If you have seen Marrowgar, his room with the ice wall, fog and the pillar of ice going up through the ceiling of the citadel...then during his fight the blue flame he shoots out (at high particle density), combining this with all the character spells going off...and can say the game looks like shit and is of low graphic quality, you are clearly an idiot with no objectivity, regardless of whether you like the game or not.
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