BitMob - Why Games are Never Going to Get Shorter and Cheaper.
What this means in terms of games is that as a game's hour count increases (in other words, its output) the cost of producing each successive hour of content decreases. Getting a five-minute demo up and running is a hugely expensive endeavor for a developer, but once the graphics engine is chugging away, a character's modelled/animated, and enemy A.I. is in place, it's comparatively much cheaper to craft another hour's worth of content.
Explicit Gamer - The State of RPGs. Thanks Ant via Digg.
The future is uncertain for these story driven games, but one thing is certain, they can not stay the same. In a world where new innovations are constantly being made, RPGs can't afford to sit idle and expect to cash in on old material. Luckily, western RPGs are already changing in order to meet the demand of their audience. It appears that Japanese RPGs on the other hand, have made very few strides to revitalize their genre. You could even say that nostalgia is killing the genre.