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Fallout MMOG Screenshots Explained

Duck and Cover speaks with Interplay's Chris Taylor, Lead Systems Designer on Project V13, their upcoming Fallout MMOG, who explains the nature of the concept art and the various project 13 screenshots released along the way. Word is: "I'd like to point out those weren't even 'alpha' screens, just 'Proof of Concept'. The current models look different. We still want a somewhat stylized look so we can avoid the 'Uncanny Valley'."

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16. Re: Fallout MMOG Screenshots Explained May 3, 2010, 22:25 WyldKat
 
PHJF wrote on May 3, 2010, 20:12:
Uncanny Valley is used less as a CGI term than a term of robotics. Video games don't have a lot in common with android development.

This.

Thing is, the creepy living dead expressions some games have is because they simply have either inferior technology, bad artists, or both. Look at titles like Mass Effect 2, or Heavy Rain, they feature realistic graphics and the characters are believable, not unintentionally creepy. Again, it's a total cop-out and my opinion is that Interplay is trying to push out some shovelware quickly so they get to keep the rights to the MMO. Sort of reminds me what Cryptic did with STO, actually...
 
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