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Supreme Commander 2 Patched

Steam announces a new automatic patch is now available for Supreme Commander 2, updating Gas Powered Games' real-time sequel with a bunch of balance changes. The full patch list follows.|

  • Mobile Artillery Damage Radius decreased to 5. Was 6. Cost increased to 54m/120e. Was 50m/115e.
  • Long Range Artillery Damage Radius increased to 6. Was 3.
  • Cybran ACU TML Damage decreased to 200. Was 400.
  • UEF ACU TML research cost increased from 3 to 5. Damage reduced from 200 to 120.
  • Cybran ACU Anti-Air research cost increased from 4 to 6.
  • UEF ACU Anti-Air prerequisite changed to Health II.
  • UEF ACU Range boost reduced from +50% to +25%.
  • UEF ACU Damage research cost increased from 3 to 4.
  • UEF ACU Health research cost increased from 2 to 3.
  • UEF ACU Artillery research cost increased from 6 to 7. Rate of Fire decreased from 0.3 to 0.2.
  • Kraken cost decreased by 15%.
  • Wilfindja cost decreased by 15%.
  • Speed Reducing Mega Armor now uses Damage reduction instead of increasing Health. Reduces damage by 50%.
  • Illuminate PD shield upgrade Health increased to 1000. Was 800.
  • Illuminate AA shield ugprade Health increases to 950. Was 750.

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3. Re: Supreme Commander 2 Patched Apr 27, 2010, 05:18 Ventura
But yeah FA is sitting in limbo on my drive, simspeed slow down sux

Same shit here mate. Despite Sorian himself creating a stickied thread a couple of years ago in the official AI mods forum that ballooned to 20+ pages, they never did find the cause.

Thankfully, wiping the slate clean and starting afresh fixed the issue for the sequel. It lost a lot of it's scale, for sure (which is arguably a tragedy), but I've played plenty worse games.
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