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Supreme Commander 2 Patched

Steam News announces another new patch is now automatically available for Supreme Commander 2, the real-time strategy sequel from Gas Powered Games. The change list is below.

New Features

  • Added a warning dialog when a player accesses multiplayer with modified data
  • Adjusted exploit handling for research during game initialization
  • Adjusted exploit handling for hotkey-triggered commands
  • Land AI will default to Air factories faster on non land maps
  • AI will build units from factories that are outside its primary base radius
  • AI platoons will loiter less and instead attempt to move to the best possible place to do damage
  • The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations
  • The AI will more quickly respond to attrition, and retreat appropriately

Fixes

  • Fixed a potential crash encountered when entering the game summary screen with an AI present
  • Fixed an issue where the AI could repeatedly queue the same unit (especially transports)
  • Cybran AI will now properly research naval walking

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15. Re: Supreme Commander 2 Patched Apr 22, 2010, 12:52 Creston
 
Sho wrote on Apr 22, 2010, 08:39:
Ventura wrote on Apr 21, 2010, 22:15:
I have to say thanks to Square Enix for it, because at this point you can attribute the original's somewhat poor level of support to the old producer, THQ.

Supreme Commander 1 had a bazillion patches released, too, actually, and with similar frequency in the immediate post-release timeframe.

I remember that very well because the game's audio was royally broken on my X-Fi due to an edge case bug, so I tried every patch until they finally got it working about a year after release.

Supcom was well patched. Forged Alliance received either 1 or 0 patches, I can't remember precisely. There's a fuckton of bugs left in that one that GPG never gave a shit about.

Creston
 
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