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| [Apr 21, 2010, 9:24 pm ET] - Share - Viewing Comments |
Steam News announces another new patch is now automatically available for Supreme Commander 2, the real-time strategy sequel from Gas Powered Games. The change list is below.
New Features
- Added a warning dialog when a player accesses multiplayer with modified data
- Adjusted exploit handling for research during game initialization
- Adjusted exploit handling for hotkey-triggered commands
- Land AI will default to Air factories faster on non land maps
- AI will build units from factories that are outside its primary base radius
- AI platoons will loiter less and instead attempt to move to the best possible place to do damage
- The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations
- The AI will more quickly respond to attrition, and retreat appropriately
Fixes
- Fixed a potential crash encountered when entering the game summary screen with an AI present
- Fixed an issue where the AI could repeatedly queue the same unit (especially transports)
- Cybran AI will now properly research naval walking
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| 7. |
Re: Supreme Commander 2 Patched |
Apr 22, 2010, 01:13 |
Lord Tea |
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Creston wrote on Apr 21, 2010, 22:35: And yeah, while it's impressive how many patches they're putting out, it's basically all been to do stuff that an AI is SUPPOSED to do straight out of the box.
Creston exactly what I thought: if they have to release a patch every week or so then it's a bad sign. |
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