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Dawn of War II Patched

A new version 2.2 update for Warhammer 40,000: Dawn of War II is now available automatically through Steam. This forum post has details on the new version, which permits users to modify their key bindings among other things. The patch notes follow.

New Features

Global

  • Users can now modify their keybindings, including camera controls, by changing values in the keydefaults.lua file in the Settings folder. The keydefaults.lua file will not exist until you first launch a multiplayer game after the patch. Please see the contents of keydefaults.lua for more information

Bug Fixes

Global

  • Variety of stability fixes
  • Fixed a crash that can occur when using driver-level anti-aliasing
  • Fixed a crash due to a memory corruption in the final mission
  • Fixed a bug whereby the blur rendering post-process effect would fail to work
  • Fixed a bug whereby the game would hang in windowed mode in Vista or Window 7 – Please note that windowed mode is still not officially supported with Dawn of War II: Chaos Rising
  • Fixed a bug whereby the game wouldn’t run in Vista or Window 7 when parental controls are disabled

Campaign

  • Players will no longer receive invalid wargear in the original Dawn of War 2 campaign
  • Fixed an issue with right-clicking to pick up wargear causing the cursor to be locked in the facing position
  • Fixed a scar error during the Uprising at Angel Forge mission
  • Fixed an issue where the final boss of the Chaos Rising campaign would randomly regain full health

Multiplayer

  • Fixed a crash that can occur during the kick voting process
  • Fixed a crash when attempting to capture a power node
  • Fixed a bug where wind-up weapons would unfairly fail to fire if the target leaves the range of the attacker during wind-up
  • Fixed a bug where ranks will be reset under certain networking conditions
  • Implemented an attempt to recover lost rank from old leaderboards
  • Added music to free for all matches
  • Fixed and issue where some power nodes did not have room to build all three power nodes in 2p Judgment of Carrion and 4p Calderis Refinery

Balance Changes

General

  • 2p Judgment of Carrion has had its strategic points rearranged.

Chaos

  • Inferno Bolters damage has been reduced from 39 to 35
  • Chaos Predator max speed increased to 5.7 from 5.2
  • Chaos Lord has had his armour type changed from Heavy Infantry to Commander
  • Removed melee resistance from the Bloodcrusher
  • Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
  • Bloodcrusher size has been changed to Large from Huge
  • Bloodcrusher now has appropriate upkeep cost
  • Plague Marine Champion death explosion will no longer hurt invulnerable units

Space Marines

  • Predator Tank max speed increased to 5.7 from 5.2
  • Assault Terminators with Storm Hammers and Thunder Shield
  • Increased damage to 90 from 75
  • Increased special attack damage to 67 from 65
  • Assault Terminators with Lightning Claws
  • Change damage type from Melee Heavy to Power Melee
  • Decrease damage to 70 from 95
  • Decrease special attack damage to 57 from 72
  • Decrease splash damage to 12 from 20
  • Removed additional 360 degree damage (20) from special attack
  • Force Commander Terminator Lightning Claws
  • Change damage type from Melee Heavy to Power Melee
  • Decrease damage to 70 from 100
  • Decrease special attack damage to 53 from 72
  • Decrease splash damage to 12 from 20
  • Removed additional 360 degree damage (20) from special attack
  • Librarian’s Smite ability will no longer sometimes instantly cooldown after firing
  • Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.

Eldar

  • Fire Prism max speed increased to 5 from 4.5
  • Wraithguard can no longer fire on the move
  • Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member
  • The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
  • The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers

Orks

  • Looted Tank max speed increased to 5.5 from 5
  • Stikkbomb_pvp damage type has been modified to damage units in buildings

Tyranids

  • Ravener Tunnel HP has been reduced to 175 from 250
  • Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times

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12. Re: Dawn of War II Patched Apr 9, 2010, 18:39 KilrathiAce
 
This is why you dont fight him melee, or at most have dreadnaught melee him as it can stun him from time to time, use scouts to revive and have other units setup ranged fire constantly, beat him this way on patriarch(hardest difficulty) in about 15 minutes.  
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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