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| [Apr 01, 2010, 8:27 pm ET] - Share - Viewing Comments |
Jason "loonyboi" Bergman tweets: "MOMENT OF SILENCE PLEASE: by the 3DR/TTWO development schedule, April 1st, 2010 was supposed to be the day Duke Nukem Forever went gold. :(," following up about the April Fools' date with this: "Totally intentional. It was going to be hilarious," and a Shacknews comment saying: "Not an April Fool's Gag."
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| 24. |
Re: DNF Was to Go Gold Today |
Apr 3, 2010, 10:50 |
Merkaba48 |
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No, not tattoo worthy. At the time though, it was one hell of a ride. The level design and capabilities of the Build engine were fantastic. It was a good ol' riot of a game, with humour and atmosphere, sci fi and realism (as much as it could portray realism).
I don't think DNF could have really lived up to it, as the state of the play field has changed so much. The best thing about DNF at the time was that it offered something slightly different and was full of kick-ass features (mirrors, shrinking rays, using toilets, trains, explosions, earthquakes, etc etc). For DNF to be successful I think it would have had to somehow bring a host of new gameplay/entertainment features to the stage. All the footage I've seen has shown a heavy amount of animated scripting, I guess to try and get a cinematic experience all the way through the game and break from the classic experience of playing against AI creatures. I'm not sure how well that would have worked. |
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