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EA on C&C4 DRM

A tweet by EA's Jeff Green relates his own experience with problems with the DRM in EA's own Command & Conquer 4: Tiberian Twilight which were severe enough that he thinks something needs to change (this was posted a few days ago, noticed by Ars Technica). He starts by tweeting: "Booted twice--and progress lost--on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions," and: "Welp. I've tried to be open-minded. But my 'net connection is finicky--and the constant disruption of my C&C4 SP game makes this unplayable." He added: "Yeah, Steam's ability to have off-line play is the clear, better model when talking about SP games," and then added a couple of comments to temper his reaction, saying "However, C&C4 experiments w/what a 'single-player game' is--given it's constantly uploading progress/stats for unlocks. It's complicated," and: "I think if we think of C&C4 as an 'online-only' game--which it basically is--then maybe we'd adjust our expectations accordingly."

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48. Re: EA on C&C4 DRM Mar 24, 2010, 21:55 StingingVelvet
 
Cutter wrote on Mar 24, 2010, 14:50:
I don't care how one thinks of C&C, or any other game for the matter, I for one will not "adjust" my thinking accordingly. Drop this asinine DRM and deal with the fact that there is always going to be some theft and an after-market. Every other industry in the world has long gotten used to those plain and simple facts. Learn to cope.

Pretty much.

I support the buying of games new and at higher prices to support PC development, but from the publisher side of it I do not agree with forcing that on people.

It's funny how games now are built for ease of use, accessibility and all that jazz, but when it comes to running the games, PC and even consoles now, they have no problem tacking on endless hassle.
 
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