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DICE's Patrick Back discusses the PC edition of Battlefield: Bad Company 2 a few times in an interview on Gamasutra about the just-released military shooter sequel, where the senior producer on the Battlefield series talks about appealing to a PC audience he says "is much more forgiving in some ways, but they're much more demanding in other ways" compared with console gamers. He also explains how they didn't plan to release the first Bad Company for PCs because they thought it wouldn't appeal to PC gamers, who proceeded to ask for it: "We said, 'Well, we thought you wouldn't like it. We thought we had to scale it down or change it in different ways.' But when we released it, [the response] was actually, 'This is pretty good. This is a proper Battlefield game.' So, we just said, 'Let's go ahead and make this for PC, and focus on tuning it more to the PC audience and that kind of gameplay.' So there's more open gameplay, more detail in the shooting experience, and all of those things that the PC audience would like."
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