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Supreme Commander 2 Pathfinding Trailer

A new Flowfield Pathfinding Trailer from Supreme Commander 2 demonstrates a new method of group pathfinding being used in Gas Powered Games' upcoming real-time strategy sequel. The clip is narrated by lead designer Chris Taylor, who shows how a new method based on "crown continuum" research conducted by the University of Washington allows groups of units to seamlessly maneuver around each other. On a related note, Chris Taylor speaks to Ars is an Ars Technica interview with the GPG boss-man, who discusses the setting of the sequel compared with the original, new units, new story elements, features like Eyefinity support, as well as his feeling that this game is a return to the feel of the Total Annihilation series. The embedded HD version of the pathfinding trailer follows.

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16. Re: Supreme Commander 2 Pathfinding Trailer Feb 28, 2010, 12:51 mag
 
...kinda surprising they left the ferry feature in, given how it does not work properly at all.

Ferrying worked wonderfully in SC/Forged Alliance. You could tell an army to go to the ferry point, and if the units were far away enough from the point and the transports weren't busy, the transports would *go to them* to grab them. And they would keep going back and forth until all of the units were moved. It was amazing!

Now, you have to click on it about five times before the units will even get into the transports. Then it requires the luck of the gods for the transport to actually take them to their destination. And god forbid they go back for anyone they missed.
 
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