Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

CryENGINE 3 Trailer

The Crytek Website has a new CryENGINE 3 demonstration with the super-geeky title: "Cascaded Light Propagation Volumes for Real Time Indirect Illumination." This consists of a paper in Adobe Acrobat format, a PowerPoint presentation, and a movie, described like this: "This I3D 2010 paper is a result of collaborative research with Carsten Dachsbacher. The LPV technique was extended to support secondary occlusion and multiple bounces. The propagation scheme is improved and compared to similar Discrete Ordinate Methods. Also this paper describes many additional application and implementation details." The trailer shows off what this means to the end-user, as it demonstrates some impressive real-time lighting and shadow rendering in Crytek's next-generation engine. Thanks inCrysis. The HD version of the clip is embedded here.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

38. Re: CryENGINE 3 Trailer Feb 27, 2010, 12:15 Beamer
 
I just think games empower the player too much these days. Make us work hard to survive in these worlds.

1) Isn't the point empowering gamers?
2) Oh, so in other words you fully support when CryTek lets army grunts see you, in the dark, prone in the grass, hundreds of yards away, and pick you off with a pistol, preventing you from lining up your sniper shot?

CryTek is continually pushing its engine further down the road and I welcome that innovation. I don't understand these lazy-minded individuals who can't appreciate that.

It's a costs v benefits argument. How many frames per second are we losing to get some of these minimal upgrades? Plenty. There aren't too many huge graphics breakthroughs left, and what's there is plenty costly. It requires more expensive hardware and gives us slower games that only look marginally better in motion yet play the same. This is why people wish game companies would start putting more effort into AI and physics, which is more noticeable, and wish engine companies would put more effort into usability and functionality, allowing more people to make more innovative games.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. ..

Blue's News logo