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There's a Battlefield: Bad Company 2 interview on PC Games Hardware chatting with Anders Gyllenberg of DICE, discussing technical details about the Frostbite engine and support for DirectX 11 features. Along the way a gameplay question gets jammed in there, as a question about DirectX 9 oddly asks about the missing prone feature, receiving this response: "Regarding prone that is a design decision which we won’t change in the full game."
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