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Star Trek Online Needs a "Meaningful" Death Penalty

Cryptic says their MMORPG Star Trek Online needs a "meaningful" death penalty, so there's some consequence to those "he's dead Jim" moments in the Trekkie MMORPG. "I get that people want to feel a sense of risk when they’re fighting in battles, but if the only emotion you feel when you’re playing a game is fear that you’re going to lose some time due to an arbitrary gameplay mechanic, we’re probably not doing something right," executive producer Craig Zinkievich explains to IncGamers. "We are looking into finding a meaningful way to give players a deeper sense of loss when something bad happens. But we want it to feel right, rather than just like an arbitrary penalty." How about this: Dead players must be shot onto the surface of the planet created by the Genesis device.

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16. Re: Star Trek Online Needs a Feb 18, 2010, 12:30 Stormsinger
Surf wrote on Feb 18, 2010, 11:27:
I have no interest in this game, but I will tell you when I worked on and played on Ultima Online, that was the ONLY MMORPG that had consequences to your death(s)., no it wasn't. Simutronics games had 2000+ simultaneous players in a single world, which should qualify them as MMORPGs by any reasonable definition. They also had consequences to dying, up to and including permanent loss of the character. All this -years- before coding on UO was even started and more years after it opened.

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