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No More WoW Tiered Raids Before Cataclysm

A post to Blizzard's World of Warcraft Forums by community manager Zarhym explains why they intend for Icecrown Citadel to be the final raid of the current WoW expansion in terms of tiered progression, even though some high level players complain that they completed all the current raids within nanoseconds of their release. Zarhym makes it clear that it is not in the best interest of the game as whole to spend considerable resources on content that will only be experienced by a fraction of the players in their MMORPG (thanks Ant via IncGamers). The full quote follows.

Compared to the number of players who saw or came close to completing the original Naxxramas or Sunwell, that's actually a promising statistic if you're correct. We've said numerous times we didn't like spending so much development time on Naxxramas or Sunwell so a few thousand players could kill the final bosses. If a handful of players who make up the top guilds in the world, or even top on a single server, are occupied in Icecrown Citadel for at least another two months, you can infer that an incredibly larger percentage of players will find challenges here for months to come. :)

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21. Re: No More WoW Tiered Raids Before Cataclysm Feb 14, 2010, 23:12 Lorcin
I've been going back and clearing dungeons for achievements as I want to have those before the changes in Cataclysm, and it reminds me why I quit after hitting level 60 when the game first came out. The dungeons were too long and often boring as hel. As were many of the raids, with having to clear mounds of trash before seeing a boss, or just having to clear through trash just to get into the instance. That design just exhausts and bores players.

I'm totally torn on this - whilst yeah the old dungeons were bloody long and intricate the new ones can in some cases (VH) be literally one room. I had to go back to BRD for a schematic today and as I've only played it as dps I quickly got very lost and could not get where I needed to go.

Nobody could manage to get lost in the new dungeons - there a room or a straight line. But the new ones are far better for pug and emblem grinding so it's swings and roundabouts really.

It would be nice if they put in the occasional old style dungeon I guess.
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