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| [Feb 09, 2010, 10:48 am ET] - Share - Viewing Comments |
2K Games announces BioShock 2 is now available worldwide, offering a sequel to the Objectivism-themed first-person shooter. The new game adds multiplayer to the mix. This inspires 2K president Christoph Hartmann to say this settles the whole art question: "BioShock represented a watershed moment in the gaming industry when it illustrated that games, like feature films, can be viewed as art - both in art design and in the rich depth of the narrative." Here's word on the game: The single player serves as a sequel to the original game and provides fans with an unsettling storyline, dazzling visual design and the evolution of the genetically enhanced shooter gameplay. Set almost a decade after a grueling civil war consumed the once magnificent city of Rapture, evil reverberates through the halls and a wickedness once thought gone forever returns along the Atlantic seaboard. An unspeakable series of kidnappings from local seaside communities by an unseen monster leads to the repopulation of Little Sisters in Rapture’s failed utopia under the ocean. Players must step into the boots of one of gaming's most iconic characters, the Big Daddy, as they traverse through the fallen city, fending off attacks from an army of genetically modified Splicers, while searching for escape and the key to their survival.
Multiplayer in BioShock 2 provides fans with a rich and engrossing prequel experience that expands upon the fiction of Rapture’s origins. Set during the year before Rapture’s descent into chaos, players assume the role of a Plasmid test subject for Sinclair Solutions, a key provider of Plasmids and Tonics in the underwater city that was first explored in BioShock. Players will enter into areas from the original title as they struggle to gain superiority in frantically paced battles.
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Re: Ships Ahoy - BioShock 2 |
Feb 9, 2010, 11:02 |
Ray Marden |
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Not that I am admitting to owning it or anything...but this really does play like a brainless Bioshock. No intrigue, no mystery, no build up, nothing new - just kill, kill, kill!
Hopefully my mind changes later on, but this just plays like a pure shooter in the same art set as the previous game. It still makes this game a good shooter, but it just doesn't feel like much of a Bioshock game and still really think they went the wrong direction with this game.
Why not a wildly different, current version of that world? Why not a reason to come back to the city? Why not some crazy new game continuing from either ending?
Edit: This game is incredibly linear, too. I'm not saying the first game was necessarily open world, but most of a given area was closed with the exceptio of a small portion that was dedicated to a given quest. But now, you literally only have access to one small portion of the level at a time. Go down this hallway to get the item so you can go down that hallway. Once you have that hallway cleared, this next hallway will open up. And yeah, don't buy this is you hate DRM. Securom is evil and GFWL is tedious. Curious to see what its sales are like, Ray
This comment was edited on Feb 9, 2010, 12:26. |
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