Atari announces that Star Trek Online is now available in North America, and that over a million Star Trek fans have already created accounts relating to the game. A new ground combat trailer from the game shows what happens when the weapons come out and the redshirts start disintegrating. On a related note, Direct2Drive announces that those who purchase the game from them will be entered into a drawing for one of four prizes, including the grand prize of an awesome corgi replica Enterprise valued at around $1200. Finally, MMORPG.com points out that two new races are already being sold in the Cryptic Store, saying: "Federation Klingon and Federation Ferengi can both be had for 240 and 80 Cryptic Points respectively." Here's word on the game: "Taking place in the year 2409, Star Trek Online boasts extraordinary features and lets fans both new and old experience unparalleled adventures. Players have the opportunity to become a high ranking Starfleet officer and participate in missions that take them into the depths of space, across exotic planets and even inside other starships. Star Trek Online offers total customization, from a player's avatar to the ship he captains." Here's the embedded clip.
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Re: Starships Ahoy - Star Trek Online - New Races for Sale
I am trying this out entirely as an impulsive thing, after having decided to pass. Ran into one of my old Guild mates from the Good Old Days, who's opinion I trust, and they gave me a little nudge...(which is like setting a bottle of 25 year old scotch in front of an alcoholic, really)...and the result was fairly predictable.
While I will not defend Cryptic's approach to charging for stuff that should be in the game (extra races cross the line - uniforms and even novelty ships, fine, but playable races? Gah. Put it in the game), I think people are being a little harsh on the game itself.
Marketing aside, it's far from perfect, and of course it's not the Holodeckesque fantasy that all Trekkies seem to think it should be, based on diplomacy and dramatic character arcs. Then again - how much diplomacy has been seen in most MMOs? MMOGs have some fairly stringent limitations imposed by their very nature...while I'd love to see something like AOC's Tortage throughout this entire game, I don't think it's realistic to think They'd spend that kind of money (even if They had it) on a game that's inherently risky by deviating from the WoW-clone mold.
In defense of the game, space combat is fun and has more depth than is immediately apparent. Ground combat is more simplistic, but not significantly moreso than your average MMO. They throw enough bad guys at you, most of the time, to keep you busy, and even sometimes requiring you to think tactically...it's not awe inspiring, but it's not entirely awful, either.
Where Cryptic/Atari are kinda shooting themselves in the foot is touting features that are really nothing more than bullet-points, which only highlights where they had to cut down some of the early ambitions of the design. For instance, I CAN walk around on the Bridge of my ship - but I can't DO anything there. Probably not something they should highlight as a feature.
It's not the MMOG successor to Bridge Commander, but anyone who expected that is maybe a bit unrealistic. To make the game that everyone really wants, they'd need to be Blizzard, and they're not. They'd have to want to cater to a very narrow demographic, which they don't.
I guess what I'm trying to say is that I didn't want to like this game, and it doesn't live up to the Geek daydream of what it should be, but what is there is more fun than it really should be, so it sort of evens out. I'll probably play it long enough to get my money's worth out of it.
(That is, until Cryptic starts charging me to make new characters, or interest at the in-game bank, or something...)