|
|
 |
| [Jan 21, 2010, 3:14 pm ET] - Share - Viewing Comments |
Total PC Gaming Magazine has some tidbits from an interview with Chris Taylor of Gas Powered Games from issue #30 of their print magazine, which hits newsstands next month. "Anytime you have a propriety system it’s like a benevolent dictatorship – there are some short term benefits to it, but they fall down in the long run," Taylor told them. "That’s been the way it’s been over and over again in the history of technology and even the history of the world." He goes on to explain how the openness of the PC platform will protect against these proprietary issues: "So I think the PC is an open platform, and digital distribution means the ability for people to create strong (independent) publishing and distribution platforms- none of which is possible on consoles," he explains. "I could really go down the rabbit hole with this, but I see the PC as the only logical place to carry forward for everyone who wants to compete- it’s the open market place." Thanks play.tm.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 28. |
Re: Chris Taylor Optimistic About PC Gaming |
Jan 23, 2010, 05:52 |
Jerykk |
|
|
Halo not on the Wii has nothing to do with "upgrading". Sure it is. If you want to play Halo 3, you need to upgrade to a more powerful console (the 360). Similarly, if you want to play Crysis, you're going to have to replace your old 6800 GT. Unlike consoles, the PC doesn't have generations. It is constantly evolving. Many people think of it in the same manner as consoles and instead of upgrading the necessary parts as time goes on, they either wait until their computer is horribly outdated and then buy a whole new one or they just complain that their computer sucks and buy a console instead.
It's a characteristic that is inherent to the platform, that comes directly from the openness of it. And it's more than "common sense" to resolve driver issues. I wouldn't call the problems inherent. With sufficient testing, 99% of problems wouldn't happen. However, many developers skimp on testing these days because QA can be expensive. As for driver issues, it's not that hard to go on Google and do a little research. PC gaming takes effort, sure, but the information you need is out there and you can find it.
I see your point about having to upgrade to play the latest games on the PC, but at the same time, its when you upgrade to the latest and the greatest that you're most likely to run into those technical problems as drivers aren't as mature, etc. That applies to pretty much anything, including consoles. Remember all the Xbox RRoDs? If you rush out and buy the first iteration of any piece of hardware, you will almost inevitably run into issues.
The point I'm making is that it's a trade-off: openness comes at the cost of "plug and play" simplicity. I agree. Nobody can ever claim that PC gaming is as accessible or convenient as console gaming.
You can not play the game, which I'd contend is the same thing you're doing on the PC side of the equation. That's not much of a choice. A) Play the game and put up with shitty framerates or B) Not play the game. On the PC, you'd have more choices like A) Play the game and put up with shitty framerates, B) Upgrade your computer and play the game with good framerates, C) Lower your detail settings and play with improved framerates, D) Find some mods that optimize the graphics and improve the framerate, E) Overclock your system and improve the framerate. F) All of the above. G) Not play the game.
What PC gaming needs is a bug-free Tribes game. It doesn't necessarily need to be bug-free. Skiing was a bug, after all, and it completely changed the game for the better. I'd be satisfied enough with just a new Tribes game, buggy or not.
This comment was edited on Jan 23, 2010, 05:56. |
|
 |
|
|
|
|
|
| |
|
|