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| [Dec 26, 2009, 5:07 pm ET] - Share - Viewing Comments |
Ars Technica - When religion and games intersect-and how it often goes badly.
In fact, religion seems to be such a taboo subject to include in video games that the only type of faith that really appears in titles here in the US is Christianity. Even then, the subject is often poorly addressed in games that are themselves poorly made. But why is it that religious content is so sparse in the realm of video games? The reasons are largely based on contention between religious and industry leaders, as well as the fact that you'll rarely find a topic as personal as faith.
Gamasutra - The Evolution Of The Class System In Games. Thanks Joker961.
This concept of min/maxing was something that grew out of the character design method of D&D. Depending on the character a player wanted, they could throw all of their weakness onto an irrelevant stat and turn themselves into a monster. TF2 characters are premade with this design in mind, so there’s less room for play customization, but less worry about game balance.
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Re: Wowbagger: The gift that keeps on giving |
May 18, 2010, 01:35 |
Amillennialist |
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Wowbagger_TIP wrote on May 17, 2010, 09:32: If you never address the actual science, you can never win an argument about the validity of a scientific theory. It's a simple fact. You admit that your "scientific fact" is impossible to observe, ever. That which cannot be observed cannot be falsified.
That is not Science. |
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"The Christian religion, when ... brought to the original purity and simplicity of it's benevolent institutor, is a religion of all others most friendly to liberty, science, and the freest expansion of the human mind."
Thomas Jefferson, 1801 |
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