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| [Dec 22, 2009, 11:19 am ET] - Share - Viewing Comments |
Learn to Let Go: How Success Killed Duke Nukem on Wired hashes through the development history of Duke Nukem Forever, the unreleased first-person shooter that could serve as a poster child for vaporware after a 12 year production cycle. Though 3D Realms' George Broussard and Scott Miller did not participate in interviews and Broussard requested the same of their former employees, they got enough access to put together an inside look at what lead to the failures of this ambitious project. They discuss the problems caused by chasing technology and multiple engine switches, the "problem" of having too much money, the trials of managing a staff working on a project with no apparent end in sight, and the project's final days when 3D Realms finally needed outside money to complete the game. The conclusion includes this outlook on whether the game will ever be released: Many observers think Take-Two is attempting to bleed 3D Realms dry until it has no more cash, then convince a judge to force Broussard and Miller to hand over intellectual-property rights to the Duke Nukem franchise to repay the $2.5 million advance. “It’s an IP grab,” says one Dallas-area developer. If Take-Two actually secured the rights to Duke Nukem, it might likely throw out the by-then-aging Duke Nukem Forever and simply hire new developers to produce new Duke games. But even without the suit, there is only a short window for Duke Nukem Forever to come out in its current form before it will have to be revised yet again, to keep pace with changing technology.
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| 57. |
Re: DNF Postmortem |
Dec 22, 2009, 20:02 |
Creston |
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Vaporware is something that never really existed like phantom and DNF is/was real but an unfinished work of art. Personally I don't think calling it vaporware helps, but I know a lot of people are frustrated. Vaporware is a game that's been promised a million times and is never released. There is no greater piece of vaporware than DNF. By your definition, once someone draws a single piece of art for a game, it's no longer vaporware.
Personally seeing people attacking 3DRealms is stupid, your only helping publishers, these guys tried to fight back. They did and they were right. They were better and their work proves it, as little as we got to see. Every time it was better than anything at the time. Yeah, no. They weren't RIGHT. Getting a game out is RIGHT. Sitting there for twelve years, bleating how fucking awesome you are, isn't "right." At least not for the game industry.
A publisher would have gotten this game out. It's fairly interesting to see that several game devs have tried to do it themselves (3DR, God Games) and have failed fairly spectacularly. The only ones who seem to be getting it right are Stardock.
And sure, their trailers looked awesome, but lots of devs can make awesome looking trailers. We can't say how good it was until we got to play it, which we never were going to.
I don't know maybe fans get mad cause they are afraid to cry for what we lost, what the world lost. That time in 1996/1997 we all lost.
Not only were 3DRealms kings we were kings too, not only did 3DRealms know what the best was for a moment, but for a moment...
We All Agreed. Dude, seriously. Let it go. It's a game, not the second coming of Jesus Christ.
Creston |
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