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| [Nov 22, 2009, 1:29 pm ET] - Share - Viewing Comments |
Cliffski’s Blog has more outlook on plans for the first expansion pack for Gratuitous Space Battles, Positech's game of tactical (and gratuitous) space combat. Here's a bit on plans for the add-on, and a patch to precede it: There will be an expansion pack for GSB, and it’s still a little way off, but I did some work on it today so it’s fresh in my mind. Before I release it, there will be another mainstream GSB patch, mainly to improve the modding support to tidy things up and make mods more manageable. After the pack, who knows what’s next?
Anyway… current plans for the pack are to introduce a new race to the game. It will have the same variety of ships as the other races. The ships will also have a few race-specific modules, and some quite drastic ship bonuses. It was a relief to work out that ship bonuses can be negative, meaning this new batch of ships will have weak shields, weak armor, and very strong hulls. My plan is that these ships can take a sustained battering and rely on hull strength and repair systems. The new weapons will be kinetic bullet-firing stuff, like gauss guns / autocannons. I’ve been sorting out the sounds and visuals for them today. There will also be two new scenarios featuring the new race, and it will likely come pre-unlocked so if you buy it you can play with that race immediately.
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| 13. |
Re: Game Reviews |
Nov 22, 2009, 19:08 |
ForgedReality |
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While Forza 3 is a great game, your still a douche. YOU'RE, god dammit! YOU'RE!!!!!!
Holy shit, I am so sick of the illiteracy on the internet these days. It seems to get fucking worse and worse, and it literally makes me worry for the future of humanity.
Anyway, this game is probably a little less mainstream than a lot of people are used to. That's why it takes a certain kind of person to like a game like this. Maybe it's the "breath of fresh air" some people like, since it's unlike most other games, but personally, this game just doesn't do it for me.
I think there's a reason things go mainstream: people like them. Because something about those things appeals to them. When you take risks, and try to break out of the confines of what it takes to be mainstream, you risk alienating a lot of potential customers because it's a jolt to their system and not something they are used to. While it's great that games like this attempt to do things that are original, it's not always the best move from a business standpoint. |
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