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Dragon Age: Origins Day One DLC Plans

GameSpot has details on plans for DLC for Dragon Age: Origins, which they say will be released for the PC and Xbox 360 editions on November 3, the same day the game goes on sale, while the PS3 edition of the DLC will come later in the month when BioWare's RPG is released for that platform. There will be no fewer than three pieces of DLC, one being the previously announced free Blood Armor, the second is The Stone Prisoner, free with new purchases of the game, and the third is Warden's Keep, for which they have a teaser trailer. Here's word on that:

BioWare today announced that Dragon Age: Origins will get its first downloadable expansion on day one. Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient--and possibly haunted--fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline. (A magic suit of Grey Warden armor will be one of the items in the add-on.)

The Warden's Keep will be available for MSP 560 ($7) on Xbox Live Marketplace and $7 on the PC on November 3. It will cost the same price on the PlayStation Store when the PlayStation 3 version of Dragon Age goes on sale later in November.

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134. Re: Dragon Age DLC Plans Oct 10, 2009, 09:35 eRe4s3r
 
Yeah thats totally true, but Deus Ex 2 was never touted as a RPG - at least i wasn't poked by the hype machine either back then and expected utter failure after seeing the preview trailers.

So while i totally agree that Streamlining shooters is always bad (because even half-life 1 was perfectly streamlined! any more and its dumbing down) when RPG's are adapted for console use that does not have to mean dumbing down of gameplay, rather it hopefully makes controls intuitive and quick to use.

There aren't that many bad RPG's out there (But the last SP Final Fantasy RPG was horrid indeed) the worst they can do nowadays with a RPG is making it cliché. Unless they are Sega or Sony or Eidos.... but its Bioware and they haven't exactly made crap before

As for unlimited inventory, i mean limited by slots *cough* resident evil / diablo / wow - i am perfectly ok with a max weight = Strength * 10 in pounds thing, because that does make at least sense. Though i'd prefer unlimited inventory alá gothic because in the end, all limitation of inventory does is force you to visit the stores more often = padding
 
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