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Dragon Age: Origins Day One DLC Plans

GameSpot has details on plans for DLC for Dragon Age: Origins, which they say will be released for the PC and Xbox 360 editions on November 3, the same day the game goes on sale, while the PS3 edition of the DLC will come later in the month when BioWare's RPG is released for that platform. There will be no fewer than three pieces of DLC, one being the previously announced free Blood Armor, the second is The Stone Prisoner, free with new purchases of the game, and the third is Warden's Keep, for which they have a teaser trailer. Here's word on that:

BioWare today announced that Dragon Age: Origins will get its first downloadable expansion on day one. Called the Warden's Keep, the DLC will add a dungeon-based quest to the game along with six new abilities, a variety of items, and a base where players can trade with merchants. It will feature a supernatural storyline set in an ancient--and possibly haunted--fortress once used as a redoubt by the Grey Wardens, the ancient order at the center of Origins' main storyline. (A magic suit of Grey Warden armor will be one of the items in the add-on.)

The Warden's Keep will be available for MSP 560 ($7) on Xbox Live Marketplace and $7 on the PC on November 3. It will cost the same price on the PlayStation Store when the PlayStation 3 version of Dragon Age goes on sale later in November.

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47. Re: Dragon Age: Origins Day One DLC Plans Oct 7, 2009, 23:01 Creston
Thanks for showing up and explaining your company's decision, Derek. You're one of the few devs to still come by here, which is commendable.

Sadly, I have to say that the timing issue you raise just seems... odd.

The game was originally scheduled to launch eight months ago. You get bought by EA, and suddenly it's delayed (and delayed) again, and now gets a console launch too. You kept saying the PC delay wasn't just because EA wanted an all-platform launch, instead explaining that the extra time was needed to polish the game.

Okay, fair enough.

In that 8 months, you couldn't build a piece of DLC and add it to the original game? Why are your DLC team and main team on different schedules, if you had an 8 month delay? Your devs have been saying that people can create whole adventures with the toolset in as little as a week, but a keep took more than 8 months to build?

And it's easy to say "Well, you don't need this DLC to enjoy the game," but I can't help but notice that the one piece of DLC that the coolest is the one people have to pay for. horse blood armor probably doesn't interest anybody. A base to work out of, with (presumably) extra cool merchants is what every RPG fan wants.

I hope you can see why this leaves a somewhat bitter taste in my mouth. It smells very much like "We really want to sell this game for 60 bucks" syndrome to me.


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