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Diablo III Interviews

The Diablo III Open Q&A Full Transcript on offers the chance to read through answers at a BlizzCon Q&A session for Blizzard's action/RPG sequel. Ever party with a player that grabbed all the good loot every time a monster dies? Well apologies, sometimes I can't help myself. But this won't be a problem in Diablo III: "All items are dropped on a per player basis so every monster that dies has a chance to drop loot for every player in the game. I say ‘chance’ because some creatures don’t drop items but a boss would drop loot for every player. You will see your loot, your friend will see their and the scrub would see their look but you can’t see each others." There's also a BlizzCon 09 Diablo III Q&A on IGNspy talking with Jay Wilson about the game.

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10. Re: Diablo III Interviews Aug 24, 2009, 04:48 peteham
Edit : And for fuck's sake, give players a huge stash so I dont have to make PHJF-mule1, PHJF-mule2, PHJF-mule3, PHJF-mule4, PHJF-mule5 or PHJF-mule6 again.
Hell, I eventually went for item categories to be able to find my stuff without loading 15 chars. pete-swords-2, PeteJewelry1, PeteArmorsUnique7 (armors and staffs ate through inventory slots :P). It was a lot easier for the non-realm chars I used to play with some of my friends who hadn't *cough* bought the game. You could just use ATMA to drag and drop. Hey, we were poor students at the time Shame

So yeah, I fully second the huge stash sentiment. HUUUGE! But even a shared stash like TQ: IT would be a big improvement. People are going to want to collect items of various levels/reqs for future chars, alternate builds, trading.. All sorts of things. Why make it hard and tedious when you could have a massive shared stash with categorizations like the shopkeepers etc? They've stated their intent to remove inventory tetris which is good. Might as well go all the way

Additionally, I hope they don't mix in any of that soulbound nonsense. I haven't seen it mentioned anywhere so I assume it isn't being considered.

This comment was edited on Aug 24, 2009, 04:54.
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