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L4D DLC Was Meant to be Pre-E3

Shacknews has an explanation from Valve writer Chet Faliszek that Valve actually intended to release the "Crash Course" DLC for the original Left 4 Dead prior to E3, which might have tempered the unhappy reaction to the Left 4 Dead 2 announcement, "but some things held us up." The L4D2 brouhaha might have also been lessened had they mentioned this at the time, but Chet says: "We just didn't think to mention it, we were focusing on other stuff," which he acknowledges was a mistake: "I think if we had that out before the Left 4 Dead 2 announcement, then it would have been clearer for our intentions. Losing the opportunity to get that right hurt us, but I think we made the right choices otherwise."

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29. Re: L4D DLC Was Meant to be Pre-E3 Aug 20, 2009, 05:10 Dev
 
LMN8R:
I don't fully agree with this statement:
LMN8R "By the same token, if Left 4 Dead 2 looks interesting to you once it's out, on its own merits, fuck this historical nonsense bullshit, then buy it."

Part of a game's merits is which company is releasing it. For instance, you can usually be pretty sure if a company like Blizzard or Valve release a game, they will at a minimum fix showstopper bugs, and likely patch games for years after.

You can't always be sure about that with other companies. For instance, there was a fairly well known dual core showstopper bug with one of the Need for Speed games. A few fans of the game put enourmous effort into tracking down the bug (debugging etc) so that EA would be able to take the information and fairly easily fix it.
EA's response boiled down to:
"sorry, but we are taking that information to fix the sequel we have in the works, we aren't going to bother releasing a fix for the game you already paid for. If you want a working game, buy the sequel"

So if EA puts out a game, I wait to see reviews and comments by players. They can and DO ignore showstopper bugs (in addition to lots of other problems with EA).

So, that being said, a company's historical track record on support DOES matter and is PART of a game's merits. I'm thinking it likely that many people (especially console owners) ignore that factor and occasionally get bitten in the behind when that kinda thing rears its ugly head.

This comment was edited on Aug 20, 2009, 05:11.
 
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