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Terminator Salvation PhysX Still Coming?

Though NVIDIA announced PhysX support for Terminator Salvation before the movie tie-in game was released, it was not part of the game when it shipped. A movie on the YouTube from June 1 has a ShakyCam presentation showing PhysX in the game, promising it in an expansion: "this is going to release next month as an expansion and new game pack with all new levels for the game where you are going to be able to see some remarkable physics effects." With that month more than passed, and the game's developer GRIN now closed, this plan would seem to be in doubt. However, the Terminator Salvation page on nZone (thanks game|phys, dedicated to such topics) now has a new movie showing a side-by-side comparison of the game running with and without PhysX, suggesting a patch with PhysX support is still on the way. There's also a deceptive link to download an "exclusive, PhysX-packed Terminator Salvation timedemo," but this leads to a "coming soon" message.

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7. Re: Terminator Salvation PhysX Still Coming? Aug 14, 2009, 13:49 Aero
 
I think they're pretty cool, but won't really come into their own until they can make a physics processor a minimum system requirement--and that probably won't happen until there is a good standard for gaming applications (DirectX 11?). Until then, we'll only get some nice on/off eye-candy, but nothing that is very integrated with the gameplay, and things that could not be done at all on typical CPU. So PhysX can never be used in a way, though I'm sure nVidia would love it, that makes it a necessity.


I was thinking, if it allows asymmetrical setups, you could buy something like an 8600 for $30 or a 9800GT for $90 to be used solely for PhysX stuff as though it were a PhysX (or whatever) add-in card. I'm not what sort of card you could do well with if all it would be doing was PhysX.
 
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