shed a little light on what's up with newly
developer DoubleBear Productions (thanks Jon). We're talking a
Was hoping to save this for a rainy day, but it is cloudy
here in Seattle today, so here we go. As the speculators have correctly guessed,
yes, DoubleBear’s first game is indeed a Zombie RPG, which we have fondly
referred to as a ZRPG internally. Before people start running in all kinds of
directions with that, here’s what I will confirm:
-Set during the breakdown of society as emergence of zombies causes widespread
panic and disorder.
-Slow, shambling zombies. Spreads like a virus/bite transmission. No, you are
not a zombie, that would be stupid.
-Serious examination of a national crisis or natural disaster. Humans and a lack
of order are a bigger threat than the undead. Think Hurricane Katrina, Children
of Men, Dawn of the Dead NOT Resident Evil, Return of the Living Dead, zombie
-Game is about survival. Scavenging resources, exploring the area, dealing with
other survivors, and managing a “shelter” of sorts are the main focus of the
game. More on this later.
-Game is open-ended. There are characters and events that could happen, but the
story depends on where you go, what you do, and who you meet. Of course, there’s
a lot more to this and we'll go into more details as time goes on.
We’ll be here often shooting down the wildest of theories and discussing our
systems in more detail. Let’s start the old back and forth, shall we?