|
|
 |
| [Jul 14, 2009, 09:38 am ET] - Share - Viewing Comments |
All Aspect
Warfare developer blog #14 - The DRM Minefield.
The key to DRM for developers/publishers is that the longer it takes for
hackers to break the game, the more chances you have of actually making some
additional money on the game. There is no such thing as a casual pirate
anymore. At least not since everyone discovered the Internet and Google. So
DRM implementation is not about preventing uncle Tom from making a copy of
your game for your cousin Harry. Tom doesn’t need to crack your game in
order to make that copy for Harry when he can just go online and get it from
someone who already has done the job for him. Heck, Harry can probably do it
all by himself. Casual piracy is no farther than a trip to a search engine.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 13. |
Re: Weaksauce |
Jul 14, 2009, 16:34 |
dsmart |
|
|
Wow, Derek is so full of shit. Yet another developer blaming Microsoft and Windows for poor uninstalls of software. Give me a fucking break.
If a developer is unwilling to take responsibility for proper uninstalls then they don't deserve my money. There is no excuse for leaving remnants of your shit on my system. Just because it has become the norm does not make it right. You're such a tit, you know that? Is English even your first language? If it was - and you actually READ my blog and understood it - you would see clearly that our games don't leave ANYTHING behind. Never did. Never will.
But since you have this sordid penchant for being negative about anything and everything, it just stands to reason that you'd open your mouth, stick your foot in it and go for broke.
Packaging, shelf space, advertising space in the store, shipping, the discs themselves... everything related to physical media that ups the cost. Gamers expect a lower price when they don't pay for these things. You can't really blame them. I have a hard time believing the cost to be a mere $1.50. Rubbish. NONE of those factor in the COGs. Those expenses are paid for by the retailer, not the publisher. Thats why the retailer gets a discount off the MSRP which they then mark up.
The price of retail vs online is exactly I as previously stated. There is NO reason for there to be a price disparity because what you save in COGs for a retail release, gets chewed up by the logistics behind an online distribution.
The COGS are only for the packaging, printed materials (e.g. manual, command sheet etc), disc media and DRM licensing fees if any. Those are publisher costs, not retailer costs.
If you don't know what you're talking about, either ask someone to explain it to you with crayons or STFU.
Now probably this is not gonna get an answer from you/here but are there any plans for a fully mouse driven interface in AAW ? So will it be possible to do anything not directly related flight and fight (yaw/pitch/speed/afterburner etc.) via a mouse driven menu ? Like Crew Management orders and things ? ... - Without having to actually go into separate management screens? (So for example - readying all fighter craft for a patrol and sending them on a standard patrol pattern around your ship straight from the flight screen?) AAW is not space game and thus has no need for any of that.
ALL our previous games are 100% mouse driven. Try actually playing one of them and see for yourself.
This comment was edited on Jul 14, 2009, 16:36. |
|
|
 |
|
 |
|
 |
|
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them |
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.