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| [Jul 14, 2009, 09:38 am ET] - Share - Viewing Comments |
All Aspect
Warfare developer blog #14 - The DRM Minefield.
The key to DRM for developers/publishers is that the longer it takes for
hackers to break the game, the more chances you have of actually making some
additional money on the game. There is no such thing as a casual pirate
anymore. At least not since everyone discovered the Internet and Google. So
DRM implementation is not about preventing uncle Tom from making a copy of
your game for your cousin Harry. Tom doesn’t need to crack your game in
order to make that copy for Harry when he can just go online and get it from
someone who already has done the job for him. Heck, Harry can probably do it
all by himself. Casual piracy is no farther than a trip to a search engine.
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Re: Op Ed |
Jul 14, 2009, 10:42 |
eRe4s3r |
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The only reason DRM worked well for UCCE and GCES in preventing 0-day, and really any kind of piracy is because no pirate wanted to play the games. Not because they are bad games, but because they are catering to such a specific target audience that, given the lack of 0-day warez, the people who want to play it probably are buying it instead of waiting for a crack. And if there is no demand for a crack - no crack will be made.
So in many ways what Mr. Smart writes is spot on - And as much as i hate DRM, for a niche market developer decent DRM seems mandatory - sure if its really in demand it will be cracked - weeks or months or years after release. The pirates will wait anyway, and if theres no crack, simply not care.
And people coming with Stardock now - last time i checked every patch for galciv 2 or Sins (in sins even the expansion) had to be cracked.. So Stardock is using DRM just as much as anyone else. |
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