[Jul 14, 2009, 09:38 am ET] - Share - Viewing Comments
Warfare developer blog #14 - The DRM Minefield.
The key to DRM for developers/publishers is that the longer it takes for
hackers to break the game, the more chances you have of actually making some
additional money on the game. There is no such thing as a casual pirate
anymore. At least not since everyone discovered the Internet and Google. So
DRM implementation is not about preventing uncle Tom from making a copy of
your game for your cousin Harry. Tom doesn’t need to crack your game in
order to make that copy for Harry when he can just go online and get it from
someone who already has done the job for him. Heck, Harry can probably do it
all by himself. Casual piracy is no farther than a trip to a search engine.
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