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StarCraft II LAN Dropped Due to Piracy

Joystiq has more clarity on Blizzard's rationale for dropping LAN support in StarCraft II, which has inspired much outcry, as well as a petition from unhappy fans. The explanation is as many expected, which is they are using to combat piracy of the upcoming RTS sequel. Here is the statement they received from Bob Colayco at Blizzard PR:

We don't currently plan to support LAN play with StarCraft II, as we are building to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.

Several features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about and online functionality for StarCraft II in the near future.

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130. Re: StarCraft II LAN Dropped Due to Piracy Jun 30, 2009, 18:06 Endo
The people who created all the old Blizzard games, Warcraft 1 through Starcraft, really aren't there any more.

WC2 was headed by.... Bill Roper. Which shows that even a stopped clock is right twice a day. I guess even he feels that the times changed.

Which is precisely why I find it so amusing that so many people think that the soon-to-be-released Blizzard products will be as good as the previous iterations. It's been almost 5 years since WoW was released. In that time, all we've had is expansions. It's really not that hard to add more content to a game that already exists. And just look at how well they've done with that. The writing's all there, you just have to know how to read. Blizzard's status as a premier developer that releases only top-notch, fun games is about to take a sharp nose-dive.
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