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| [Jun 27, 2009, 11:17 am ET] - Share - Viewing Comments |
The Obsidian
Community Forums finally drop the other shoe on Obsidian's on,
off, on again, off again Aliens RPG
(thanks
Giant Bomb/ Shacknews).
The latest (for the moment) is that the game is officially cancelled: Hi
guys, The Guildmaster here. Rumors have circled around a bit regarding the fate
of the Aliens role playing game that Obsidian and SEGA had been working on.
Unfortunately, it is true that we are no longer working on the game, and we
wanted to finally announce that officially to everyone who has been following
its development. We’re going to keep this forum up for another week for archival
purposes and to allow you guys to finish up any open threads, and then we will
shut it down since it is no longer a product that is in development.
All of us here at Obsidian would like to thank you for your interest and support
during its development, and we encourage you to check out the recent news about
Alpha Protocol, which is coming to the PC, Xbox 360 and PLAYSTATION 3 very
soon!
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| 43. |
Re: Aliens RPG Cancelled |
Jun 28, 2009, 10:42 |
Zadig |
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The problem is that the innovations have since disappeared. Why are no new RPGs as open-ended as the old ones? Why don't games have writing as mature and engaging as that of PST or DX? Why has the ability to lean, crouch, jump and go prone been replaced with extremely limited cover systems? Why haven't any games matched the sheer speed and mobility of Tribes or Quake? Why have light and sound stealth mechanics been dumbed down or completely removed? Why have space sims, mech sims, vehicular combat sims, adventure games, etc, all but disappeared? Why has depth and challenge been cast aside in favor of accessibility and instant gratification? If the games of the 90's set the standards of today, I'd be a happy camper. Unfortunately, modern standards are a step back in almost all respects. Now that gaming is more mainstream the market for games has gotten much larger and, unfortunately, much dumber. The open ended games have been replaced by heavily scripted ones because games like Half Life outsell games like Deus Ex. They’re also much easier for dumb players to get through. Complex game mechanics disappear because the mongoloids who won’t read the manual or play the tutorial will slander the game if they can’t ‘learn’ it in 30 seconds. Those changes are at least vaguely market driven.
I have no idea why writing and cut scenes are so bad now. Going from DX, NOLF, and PST to the embarrassing comic book drivel that’s churned out today is impossible to explain. Literate gamers will get increasingly frustrated with games and idiots like good stories too.
The “niche games” are dying because most publishers and developers are only interested in getting their own Warcraft/Halo revenue stream. The easiest way for them to approach that is to make clones of those games. That the WoW clones all fail spectacularly doesn’t seem to prevent every title ever made being in development as another “stab bears, boars, and wolves for 6 hours a day” MMO. This is just stubbornness and stupidity on the part of the devs/pubs – they want the money so badly that they refuse to acknowledge the market doesn’t want more of those games right now. There won’t be much innovation until they decide to stop chasing the Warcraft rainbow. |
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