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Demigod Patched

The promised new version 1.1 patch for Demigod is now automatically available, offering the first of "several major planned updates" for Gas Powered Games' action/strategy game. Here's word on the changes:

Demigod v1.1 is out! This is the first of several major planned updates to Demigod from developer Gas Powered Games.

Version v1.1 highlights:

        • Teams can concede a game to end it early once it becomes apparent who is going to win.
        • Launch of the second Epoch online. Existing statistics archived and rankings based on new games.
        • Improved chat window handling
        • When players sell a minion idol, minions connected to that idol are destroyed.
        • Improved computer AI.
        • Removed “spammy” achievement alerts.
        • Improved visuals on certain nVidia cards at lower quality settings.
        • Heart of Life more expensive, now an artifact, longer cooldown.
        • Hex Scroll is more powerful
        • Pantheon games are forced to even teams (e.g. 3 vs. 3)
        • Reward for completing a game is now 40 favor points.
        • Reduced experience and gold reward from killing piling priests and angels.
        • Angel unit AI improved
        • Many small tweaks and fixes to engine and multiplayer
        • Custom Games fully make use of new Demigod Online system developed by Stardock:

        ◦ Players who have opened their ports get directly connected.
        ◦ Players who don’t have opened ports will get connected via a NAT server
        ◦ Players who still can’t connect will have their games hosted by Stardock servers based in Asia, Europe, or North America depending on player location.

We will also be resetting the stats to launch the second Epoch later today and that includes favor points so that everyone is starting from an equal playing field. First epoch stats are being archived.

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10. Re: Demigod Patched Jun 24, 2009, 21:53 Scottso
 
A buggy demo can turn those planned sales into non-sales if they experience launch issues, even if those issues were fixed in just a couple days. Now, instead, they get the initial influx of sales, plus whatever others they score from people who were on the fence beforehand.

Not to mention the good business sense of fixing the big bugs for the folks who actually bought the game, rather than wasting resources making a demo for those people who are waiting it out anyway.
 
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