|
|
 |
| [May 20, 2009, 08:46 am ET] - Share - Viewing Comments |
GamesRadar - Are expansions ruining World of Warcraft?
So how could more content possibly be a bad thing? Well, most complaints
we’ve heard seem to stem from the general way MMO expansions tend to funnel
a majority of the population into its new areas, rendering old content
obsolete. For example, The Burning Crusade provided players with a new level
cap of 70, and introduced Outland, giving level 60-plus players a new – but
comparatively smaller set of zones to play in. A mass exodus to Outland was
partially balanced by the addition of two new races and classes for both
Horde and Alliance players. Since both factions had brand new options for
starting a new level one Paladin (for the Horde) or a Shaman (for the
Alliance), there seemed to be a healthy amount of players to group with on
the way to level 60 in “classic” WoW when TBC released.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 15. |
Re: Op Ed |
May 20, 2009, 16:05 |
Verno |
|
|
| I'd say Arena killed class balance more than PvP itself. They got too into that whole eSport nonsense. Less than 5% of the playerbase plays more than 10 arena games a week. Seriously why even bother trying to balance around something that's totally insignificant? |
|
 |
 |
|
 |
|
 |
|
Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.