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Red Faction: Guerilla DLC Plans

A new Red Faction: Guerilla Interview on Strategy Informer talks with Volition Associate Producer Sean Kennedy about the upcoming shooter sequel. They discuss how much of the game's environment is destructible, a bunch of smack-talk about Fracture, lessons taken from Saints Row development, influences like Total Recall and Aliens, and DLC plans, saying: "there are plans for single-player, multiplayer and Wrecking Crew but Iím not getting into specifics. Anyone who plays RF: G will be very satisfied with the DLC." Also, Red Faction Underground now offers a second video developer diary in which writer Drew Holmes outlines one of the missions in the game, the clip is mirrored on AtomicGamer, FileFront, and Gamer's Hell. In a final note about this game, word is the Euro release date for the console versions has been pushed forward a week to June 5.

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4. Re: Red Faction: Guerilla DLC Plans Apr 25, 2009, 17:00 Suddenly_Dead
The demo that's on XBL right now is pretty nifty. Everything really is destructible. Your dude even has a hammer than can destroy buildings outright. And he can apparently run forever without becoming fatigued. And there's this big mining walker thing that can tear building and vehicles apart with a sweep of its arms.

It's all hilarious. If the full game manages to keep fresh without getting tedious or boring (as many of these open world games and games with novelty physics do), this could be good.
Certainly better than the last game.
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