Planet Half-Life - Expecting Too Much?
The bottom line with any type of game, whether itís professional or
amateur is, itís being made for your enjoyment with a lot of hard work being
put into it. You arenít guaranteed a single thing, so stop acting like the
developers who make these products work on your unrealistic schedules and
concede to your overly-ambitious goals. They donít. There will always be a
better development team that can produce something that looks nicer, but
those less-than-perfect products may be a thousand times more fun, and youíd
know this if you didnít judge a book by its cover.
Gamesquad.com - Captain, Report to the Bridge.
Personally, I believe gaming is all the poorer for the choice. While
cockpit space sims have a lot to offer, so does the bridge simulator. There
is a world of difference of being responsible for a crew of one and being
responsible for a crew of hundreds; a situation that requires the need to
set watches, organize boarding teams, and dispatch repair crews. Letís face
it; if you die in a fighterÖyou die alone. As a bridge commander, you are
not just playing with your life, but the lives of your crew. What is more,
as the operation of your vessel is very much a cooperative effort, success
is a warm feeling shared with your virtual cohorts. As such, bridge
simulators often evoke more than a bit of role playing on the part of the
player, something commonly underwhelming in most go-it-alone cockpit sims.