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id the "Multiplatform Developer"

Hollenshead Rages about PC gaming, E3 surprises on GameSpot talks with id Software CEO Todd Hollenshead about Rage, QUAKE LIVE, and more. When asked about multiplatform support in Rage and whether id still considers itself first and foremost a PC developer, the answer was no:

Well, actually it's been a fundamental, sort of philosophical shift at the company, is that we really have transitioned from, first and foremost, a PC developer to a multiplatform developer. And so when John [Carmack] developed id Tech 5 (see below), it really was targeted from the initiation as a multiplatform technology solution.

Now, there's no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on. I'm devoting my gaming time right now on the PC to Quake Live. I like a little Rock Band on the console, to be honest about it. But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you're a first party.

So as an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first. I think I would say that John says that probably the primary development platform for Rage is actually the 360.

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120. Re: id the Apr 13, 2009, 17:34 MacD
 
I know Riddick had the first use of normal maps (actually, come to think of it, Deus Ex2 was released 'round that time too, wasn't it?), but I didn't know it used dynamic lighting to that extent (or at all), did it?  
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