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Assault on Dark Athena DRM Backlash

The Starbreeze Forums and Atari Forums for The Chronicles of Riddick: Assault on Dark Athena each have threads complaining about the game's DRM, describing a non-revocable three-installation limit that does not allow further installations after it has been reached. This has inspired another protest centered on the reviews on the Amazon listing for the game, where an increasing number of reviews complain about the DRM. We contacted Atari about this and received the following response:

The protection on the PC version of The Chronicles of Riddick: Assault on Dark Athena is an activation system with online authentication required the first time you install the game on a machine. The activation code lets you install the game on up to 3 machines, with an unlimited number of installs on each assuming that you donít change any major hardware in your PC or re-install your operating system.

If you reach the maximum number of installations you can contact the Atari hotline and if itís a legitimate request you can get a new activation code.

We implement this protection in an effort to avoid early piracy.

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92. Re: On Dark Athena DRM Apr 10, 2009, 13:07 Tumbler
a great bunch of guys with a great game (Titan Quest) that sold like crap but was torrented to hell and back.

This thing was a clear copy of Diablo. How can you say this game failed because of piracy? It failed because it took an old idea and tried to resell it and people didn't want to pay for it.

I picked it up on impulse for $4 because that's about what it's worth to me. If you want top down role playing/action go buy the diablo battlechest, or just bust out your copy that you probably already own. It's absurd to suggest that piracy was why this game didn't sell. It didn't sell because it was a copy of a bigger better product.

Sort of like BF Heroes would be to Team Fortress 2. If EA tried to sell that, even if it was a great game, it'd probably end up selling like shit because people already have a completely superior product and it's been on sale so many times it's probably been sold to 99% of the target market.

3 - Buy the game - I still choose to do this, as being a developer is much harder and thankless than any of you seem to grasp, and they NEED the success and money from game sales to survive. Instead of punishing them for something their publisher did, I support them with a sale and then crack the .exe when I need to... in essence, it is more important to me to support developers making great games I like than it is to complain about DRM I can easily bypass.

And this just makes my head spin. Maybe as a developer you just go along with everything publishers shovel into your mouth but as a consumer we don't distinguish between publishers and developers. It's all one product. If you and the publisher together end up with a shitty product for whatever reason, it's too fucking bad. I think developers have a warped view of reality when they expect gamers to buy games with this kind of stuff attached "for the developers". As if publishers are the ones you need to keep happy. EARTH TO DEVS, it's consumers you need to keep happy. down in flames after discounting their currency!
Kickstarter "Game Developer"!
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