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Far Cry 2 Postmortem

In-Depth: Behind The Scenes Of Far Cry 2 on Gamasutra offers a look back at Ubisoft's open-world shooter project based on an article written by Ubisoft Montreal creative director Clint Hocking for Game Developer Magazine. The piece offers some insights, but holds back others in an effort to promote sales of the magazine.

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6. Re: Far Cry 2 Postmortem Mar 30, 2009, 19:30 Aero
 
Personally, I wouldn't call it the worst game from last year. Rather, I'd call it the 'worst game that was at least good enough to play halfway through.' The frustration with how it could so easily have been awesome was a killer.

Even just a few things would have made it pretty good: make guard posts take longer to respawn; have the merc npcs who give you the side missions also offer to give you a ride to the waypoint if you want it; maybe even a fast travel system (many more bus stops). A few other additions here and there--more stuff to make exploring the jungle worthwhile for one thing like the possibilities of large stashes of diamonds instead of just one or two. Trekking across the jungle to a waypoint was cool for exactly one mission. And, for the love of god, some neutral or even friendly npc's scattered around so it didn't just play like one big Doom level--a reputation system would have been nice. When it comes down to it, a lot of these aren't really huge changes.

I still like it in small doses though. I play until I complete a mission and have to travel across the map again, and then I quit and come back a couple weeks later. I'll probably finish it by the time a sequel comes out.

The worst game of the year is probably Barbie's Horse Adventure 4 or something like that.

This comment was edited on Mar 30, 2009, 19:32.
 
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