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Op Ed

bit-tech.net - Abandonware: The Ethics and Essentials.
"Technically, no, abandonware is not legal. On the other hand though, yes, it is. Except there are some cases when it definitely is legal, or is certainly illegal. Basically, the legality of abandonware varies. To first get to grips with abandonware and understand the ethics of this whole miasmic mess itís important to realise what qualifies a game as abandonware. While abandonware is generally just taken to mean an old game that can be downloaded for free, it actually isnít that simple Ė there are a few different types of abandonware games."

Fidgit - Five reasons MMOs are broken, by Tom Chick.
"Assuming the first priority of game design is to create a good game, massively multiplayer online role-playing games like World of Warcraft have failed spectacularly, opting for commercial success instead of creative integrity, entertainment value, or compelling game design."

Ten Ton Hammer - The Tabula Rasa Autopsy- What Makes Games Die?
"The hope of getting out good end-game content and sprucing up mid-level content was darkened by the fact that nearly everyone knew that it wasn't there before Tabula Rasa even hit the shelves. It wasn't heralded by just a vocal few either, reviews were coming in from all over stating that TR was lacking some fairly major game aspects. Fans still held fast that maybe the content would make it in game eventually and the loyal few bought TR and kept on supporting it come hell or high water."

G4tv.com - Sessler's Soapbox: More DLC Please!
"The recent downloadable content that was released for Fallout 3 and Fable II showed Adam how much a prompt schedule of doling out the content can enhance his enjoyment of the game. Adam also thinks that if more games promised extended play with downloadable content within 4 months of the release of the game, some people might be more convinced that it's worth the purchase, and the game's sales will see a reasonable boost."

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23. Re: Op Ed Jan 29, 2009, 15:56 JohnnyRotten
 
If a developer made a true MMORPG where players could do anything and NPC death was final, the game would break and that's where the limitation of MMOs becomes all too apparent.

This is really the flaw of <anything>rpg. What we all really want as gamers is to [a] be the hero (or villain) and [b] an unlimited world to explore. In other words, we want a holodeck and the appropriate computer technology to create the fictional world.

Obviously, this really isn't around the corner, so we all make do with these little "world-lets" that have obvious boundaries in them.
 
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