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THQ & PhysX

THQ Selects NVIDIA PhysX Technology for Use in Its Worldwide Studios has word of another licensing win for NVIDIA and its PhysX game physics technology, saying simply that THQ "has selected NVIDIA PhysX technology for use by its studios worldwide." The rest of the press release recaps NVIDIA's view of what makes PhysX so great, along with a quote from THQ's Roy Tessler on that same topic: "The NVIDIA PhysX technology delivers astonishing physics effects and will help us develop the most competitive and innovative products in the marketplace. With support for both the CPU and the GPU, PhysX technology allows us the creative freedom to design compelling environments and deliver truly immersive gaming experiences."

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57. Re: THQ & PhysX Dec 23, 2008, 16:28 Elessar
 
theyarecomingforyou: I'd much rather see effort invested in physics that actually impact upon gameplay the pointless implementation used in Mirror's Edge.

How can you say it's a pointless implementation? Leaving whether PhysX is actually necessary to accomplish the visual enhancements aside; Since when have gamers not appreciated more realism and better visuals? Have the graphics been that good over the last couple of years that some people have become jaded and only expect gameplay improvements? I don't know about you, but I still look for devs to take new games to the next level in all facets of a title. Graphics, gameplay and sound. Physics is interconnected between all of these things. And by no means have we hit a plateau in any of those departments. While games are progressively more amazing and impressive, there's always room for improvement and not just in the gameplay.
 
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"You don't get what you deserve, you get what you get."
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