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On Console Patch Costs

Street Fighter HD designer reveals patch frustrations on VideoGamer.com offers an interesting insight into the dynamics of patching console games after talking with David Sirlin, lead designer on Super Street Fighter 2 Turbo HD Remix. It turns out there are issues with the updated edition of the fighting game that David "hopes" Capcom will fix, including balance problems and gameplay bugs. The reason he has to hope is apparently due to the costs associating with issuing a console patch: "It was very hard to get Puzzle Fighter patched at all. There's a lot of difficulty in patching console games. First of all you have to pay the console makers for each of these patches and second you have to do QA and bug testing on these patches. If you change one area of the game to fix a problem with it, as far as the publisher knows, they don't know you didn't make some mistake in some different part of the game, so they are pretty much obliged to do testing across the board." He goes on to make it clear that this is not just a problem for Capcom, but all publishers.

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7. Re: On Console Patch Costs Dec 11, 2008, 22:21 Cyanotetyphas
 
"...and second you have to do QA and bug testing on these patches. "

WTF!? You're supposed to do this anyway!
 
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