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All Aspect Warfare Gameplay & DRM Details

An update to the All Aspect Warfare Website adds new screenshots from 3000AD's upcoming science fiction combat game as well as lots of new gameplay details in that Adobe Acrobat format that hates your computer. These details cover both gameplay and technology, and it seems no discussion of that latter topic is complete these days without full digital rights management disclosure, so that's included as well. The game will use DRM from ByteShield, which requires a one-time online activation, and not much else, as it does not require the disc in the drive to play, does not limit the number of times the game can be installed, and "does not install any drivers which would otherwise impair the operation of the owner's computer." The gameplay details include an overview of the game's flexibility: "Gamers are free to play any aspect based on their strengths. Not a first/third person shooter fan and prefer the exhilaration of aerial combat? Then take on various aerial sorties including escort, SAD, SEAD and CAP missions while supporting ground troops. Not an air combat jock but prefer the immediate threatening presence of hand-held weapons of mass destruction? Then you'll feel right at home with various weapons and toys including jetpacks, target laser designators (so your air combat friends can easily id targets) etc."

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32. Re: All Aspect Warfare Gameplay & DRM De Dec 5, 2008, 22:11 Kha
 
@ dsmart

"Byteshield is exactly as I said and my guess is that a lot of people are going to start using it once gamers - who use it - start attesting to the fact that, well, it is seamless, doesn't break anything etc."

Tell me, please, what will hapen to the game if any time in the future the activation server is retired or it is down.

"Only pirates make the most noise about DRM because all the average gamer cares about is that the DRM scheme not be intrusive, invasive or restrictive."

Ok, lets put this clear. I'm 41 years old, i'm gaming on PC since i was 15. I bought all the games i use, 26 years ago and right now. I like to support the quality products from this industry. I don't know how much money i have expended in games, but it is a lot of for sure. Well, please, don't treat us, your customers, as thieves since i make very much noise about DRM and i never pirated a game.

I'm sure you will understand this. You have perfect right to protect your product, but not taking off the rights of the customers in the process. When i buy a game i think i take the right to play it for ever. If you implement online activations it will depends on the server availability to be able to activate the product. May be you think it is stupid to install a game five or eight years since the launch, but is a common practice to install our favorites games in the new fancy-dandy computer and be able to play at max game specs. If the title only works or only can be activated while a activation server is up, this is renting on my book, and i will not tolerate this, i will vote with my wallet and i will not buy any game with this kind of DRM.

It is not if you have right to do this or not, it is not if this is ethical or not, it is not if it is intrusive or not, all is about we, the customers, do not like DRM, period.

The restriction of having to have the CD/DVD on the player, it is a nuisance, yes, but it is better than to depend on a remote external server. The gamer have the CD/DVD, almost.

You have the rights to protect your IP with whatever DRM you choose, this is for sure; We have perfect rights to left your IP on the shelves. But since we like PC gaming, we might prefer not having to leave the IP on the shelves.

Kind regards.

This comment was edited on Dec 5, 2008, 22:18.
 
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