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| [Dec 04, 2008, 9:55 pm ET] - Share - Viewing Comments |
Steam is now serving automatic updates for
Sacred 2 and
Left 4 Dead. The Left
4 Dead update addresses some bugs and exploits, speeds the process of
finding a dedicated server, and locks Versus mode at Normal difficulty. The
Sacred 2 update adds new bosses, eight new portals, balance changes, bug
fixes, and more.
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| 14. |
Re: Left 4 Dead & Sacred 2 Steam Updates |
Dec 5, 2008, 02:23 |
jimnms |
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2) Make Versus "fair". Yeah, you're never going to have even teams, but the reality is, what can work fine in Campaign mode really screws you up in Versus. I've had the "enemy" team get a tank right out of the door, while we didn't get a tank at all. The enemy team gets weapon upgrades at the first table, ours are at the last. The enemy team gets -two- tanks, we only get one. The enemy team gets an extra tank on the last level, we don't. In Campaign mode, that's just the luck of the draw, but in Versus, you are competing against the other team. Allowing them to get an extra tank, early weapons, etc, makes for extremely unbalanced games. I agree with that! I haven't played versus much because of this. I haven't seen one team get more tanks, but the weapon upgrades and non playable infected should be the same for each team.
This one time on the first level of the first campaign, I was on the infected side first. Two of the survivors managed to get in the safe house. When it was our turn to be the survivors, a fucking witch was sitting right in front of the safe house door. There was no way around her. The other team didn't have a witch at all. In fact, that's the only time I've ever seen a witch on that level.
The AI director should create a random "script" for both teams to play before the start of the game.
EDIT: I should use the preview function more often.
This comment was edited on Dec 5, 2008, 02:25. |
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