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Game Hostility Study Follow-ups

Texas A&M Researcher Disputes New Game Violence Study on GamePolitics has a comment from one of the American researchers whose work was part of a new study on game violence mentioned earlier today, refuting the conclusions drawn about the hostility caused by violent games. On another related note, the Entertainment Consumers Association has issued a statement in response:

“For the better part of the past decade we – game consumers, makers, sellers and creators – have been waiting for the results of an unbiased, longitudinal and comprehensive study to be done which will inform us about the potential harmful effects of entertainment products on our children. Unfortunately, with the report published in the latest issue of Pediatrics, we remain wanting,” said Hal Halpin, president of the Entertainment Consumers Association (ECA), the non-profit organization which represents the rights of video and computer gamers. “One of the ways in which our stance is likely very different from others in the discussion on the subject is that the ECA would encourage more and better research on the matter. The problem has been, and apparently continues to be, that the agenda of the researchers supersedes our want and need for inclusiveness of all media… not just games – for the overtly sensationalistic spin that will inevitably be employed – to the exclusion of music and movies. We remain optimistic that longitudinal research that is truly comprehensive, objective and inclusive will be performed and shared, but sadly that day has not yet come.”

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2. Re: Game Hostility Study Follow-ups Nov 4, 2008, 00:12 Bluesfanboi
 
Trying to ascribe certain behaviors to game players is like trying to ascribe certain behaviors to people who ride bikes, or play board games or cards.

The population sample is too large and too varied to draw any reliable conclusions, anyone who isn't a sociologist sees this immediately.

Probably better is first defining the various sub-types of gamers, leisure players of opportunity vs. those who specifically make the time and effort to play.

Then comes age and the impact of age on gaming, as children act differently from adults, no matter what they are doing.

There's a start, give me my grant and I'll fill in the blanks for y ou, pseudo-scientists.

 
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