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Edge Online highlights a couple of quotes from Deus Ex 3 lead game designer Jean-Francois Dugas from an interview in the next issue of Edge Magazine, set to go on sale tomorrow in the UK and in other territories within a week. Dugas opines that the original Deus Ex was "kinda slow," elaborating on his opinion of the critically acclaimed action/RPG created during Warren Spector's incarceration at ION Storm by saying: "There weren’t enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience." The other quote they excerpt looks to reassure gamers that Eidos Montreal is focusing on the PC experience, even if they create console ports: "At this point we don’t know exactly which platforms we’re going to be out on. The PC, we’ll be there for sure. But for us, console-isation isn’t about dumbing down features. If we’re to go console we will want to keep the complexity alive. We want the menu interface and controller to feel simple without risking any of their potential."
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