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Crysis Warhead Postmortem

The Crysis Warhead Post Mortem Q&A on The Armchair Empire is a chat with Crytek Producers Bernd Diemer and Eric Lagel looking back at development of Crysis Warhead following the release of the shooter follow-up. One answer explains how seriously they took feedback about the original Crysis when they designed Warhead: "We do try to pay attention to all feedback; no matter of where it comes from it is very valuable for us. When we started working on Warhead, we spent a lot of time going through forum posts, reviews and emails to identify the major gripes people had with Crysis, and tried to find solutions for them- Alien AI, performance, vehicles and the gameplay shift in last third of the original game received the most focus. Feedback stings if it is negative, but it is extremely valuable and important to look at it. After all it comes from the players, and one general rule of game design is that the player is always right."

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25. Re: No subject Oct 17, 2008, 18:06 4D-Boxing

I agree with you on CoD4 single player, It does not compare to Crysis or even Crysis Warhead in terms of gameplay.

However, multiplayer is another story at the moment but maybe Warhead will fix this down the road.
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