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Crysis Warhead Postmortem

The Crysis Warhead Post Mortem Q&A on The Armchair Empire is a chat with Crytek Producers Bernd Diemer and Eric Lagel looking back at development of Crysis Warhead following the release of the shooter follow-up. One answer explains how seriously they took feedback about the original Crysis when they designed Warhead: "We do try to pay attention to all feedback; no matter of where it comes from it is very valuable for us. When we started working on Warhead, we spent a lot of time going through forum posts, reviews and emails to identify the major gripes people had with Crysis, and tried to find solutions for them- Alien AI, performance, vehicles and the gameplay shift in last third of the original game received the most focus. Feedback stings if it is negative, but it is extremely valuable and important to look at it. After all it comes from the players, and one general rule of game design is that the player is always right."

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20. Re: No subject Oct 17, 2008, 14:50 [THA] Hamst3r
 
Call of Duty 4 is one of the best shooters ever

Hahaha, that's hilarious! Really, I mean it.

CoD 4 was a joke compared to HL2 and Crysis. CoD 4 is just a rail-shooter shooting gallery like House of the Dead, but with terrorists instead of zombies. CoD 4 was so restrictive and linear, they might as well have not even let you control your own movement.

Crysis absolutely annihilates CoD 4's 4 hours of weaksauce.
 
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