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World of Goo Interview

The Tastes So Goo-d- 2D BOY Interview on Rock, Paper, Shotgun is a Q&A with 2D BOY about World of Goo, the independent developer's project that's now launched for online purchase from Beanstalk Games, Direct2Drive, and Steam. They discuss the unusual nature of the game, and the terrifying transition from the relative safety of the cubicle to the relative uncertainty of independence: "Back in school, we always thought the halls of EA would be filled with plastic balls and tricycles and stuff, since itís a game company, which means itís essentially Santaís workshop. But that wasnít the case. The halls were filled with carpet and disillusionment. And time-worn tracks leading to the bathroom and coffee machines. Even so, I was really lucky that my whole job was to make a bunch of colorful disposable rapid prototypes every week or so. All I had to do was make people happy. But it was all for a small audience. By going indie, and making our own game, Iím hoping we can reach more people. Weíll see. Our game launches today, and weíre terrified."

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