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Bill Roper Interview

The Bill Roper Interview on 1Up is a Q&A with the cofounder of Flagship Studios about the developer that is in essence deceased at this point, as well as thoughts on Diablo III and other topics later on. As to the subject of Flagship, they ask about what he can discuss (at one point he makes a pointed reference to Hanbitsoft not honoring their nondisclosure agreements), and he describes efforts at paying off institutions and employees still owed money by Flagship and the attempts to save the company from going under. His comment about losing the Mythos IP, indicates he thinks the new owners got less than they bargained for:

Yeah. But I think part of it is -- the challenge they face is -- it's like if somebody says, "Hey, I made you a loan against your Ferrari, [and] now the loan's due, so I want the Ferrari." And I say, "Great, here's a box of parts, because I didn't actually finish building the car yet." So they have it, but it's not done, and they don't have any of the engineers that were there that know how to build the game or use the tools or use the tech or anything. So yes, you have it, but you have it where it is, which isn't done yet. It's a lot different from a movie. With a film you can say, "Here's all the footage. Get some competent guys with an Avid system, and you could piece something together. Go shoot some more scenes. Release the film." Totally different situation here. There isn't just a quick way you can slap something together. So I think that they're facing a big challenge: How to actually get a shippable title out of this without that team being there anymore. Unfortunately, it isn't something we didn't kind of warn them about. We said, "We want to know what you guys will do." We had transition service agreements that we have done everything we can to fulfill. Flagship at this point is unable to actually provide those transition services. I don't have programmers anymore, or artists to work on the title, but we provided them with all the personal contact information with anyone they wanted. After that the onus is on them as far as whether or not to bring those people in.

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16. Re: No subject Aug 19, 2008, 09:32 Undocumented Alien
 


GFW: At what point did you guys feel like maybe you shouldn’t have done the hybrid model? Was it before or after you launched Hellgate?

BR: Before we launched.

GFW: So you already knew…

BR: We knew before we launched. There was enough feedback from people where we realized, yeah, we probably made a mistake. But at that point…the train had left the station. We didn’t have enough initial content in there to [switch directions]. We might have been able to back off and go to a free-to-play-only model, but we didn’t have anything in place to roll right into doing an expansion. Everything from the development side to the business side was set to this model that we’d put together. We hoped that it was going to actually work, and we told ourselves that maybe it’ll work better than we think it’s going to work, right? But there was just a lot of confusion.


So Bill Roper admits that even BEFORE THEY LAUNCHED that the subscription model was going to fail but yet THEY STILL CHARGED FANS A $150 FOUNDERS FEE and even EXTENDED THE FOUNDERS OPTION.

Fuck you dumb Flagship Studio fans, your about as dumb as they come.

Thank God this game (Hellgate:London) and this Dev Studio are gone. What a bunch of bullshit, greediest developers EVER.

 
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